I was using this project as a base for my mobile game, I ran into an issue with the controls. I'm not too sure how to have scroll wheel as a mobile control button, and I'm also not really sure how to change it from scroll wheel to just buttons on the keyboard instead. Do you have any clue how I could achieve this?
dude i am so dumb, i tried replacing the mouse scroll wheel with buttons that i created and didn't realise it said getaxis instead of getkeydown... bro
Edit: commenting out the save feature on save and quit gets the button to work, is there anyway to get the save feature working on phones?
Hey, Sorry to bother you again. I'm not sure you know the cause of this problem (probably not) but the generate new world and save and quit buttons work perfectly in the editor, but when I build it on my phone those buttons don't do anything. Is there anything like PC specific thats in the code for those buttons?
Yeah. you'd have to make sure the button components are accepting touch and not just mouse input. I'm pretty sure i made my own button scripts rather than using unity's default ones. Look into that script and be sure its looking for touch as well.
Sorry, the mac build probably isnt the most stable thing, I built this for windows platforms, but made a mac build just in an attempt for you mac users. Im not really sure what i do wrong but my appilcations never run properly on macs :/
I read in the comments someof you dont know how to download welll ere is ow to download the file select which one you are using i am using windows then extract and open te application and boom pin it to your taks bar and you have it
Just wanna know? Where does it store the data of the world? That way, I can make backups and avoid my old world from being deleted when I create a new one.
Thanks for the fanmod! I've tried MineBaldi by BaldiIsAGoodPerson and of course this is globally better except I preferred the clear viewing and jumping strength (3 blocks max, as this one only jumps 1 block high). The loading was faster but only because it was very basic and the map had less space and building instructions.
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looks alot like minecraft..
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it is minecraft
I really enjoyed this! In the video I give out some suggestions (I don't know how many are possible though!). Again, amazing job!
I really enjoyed the video! sorry about the crash haha. I'll probably make an update soon that fixes that and probably adds a few blocks perhaps.
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please send game link
what unity version do you need?
I made it in version 2019 but if you open in it a higher version it should convert everything just fine.
Really good game!
want to be my friend.
bros
i dont know how to open the game i need a video how to open it or something
Its easy ............ just download it and open the zip rar file .
Then , choose your divice type . like Mac , Linux, windows
Then click on cavegames.exe . ands then enjoy
help
the project doesn't open in unity
I was using this project as a base for my mobile game, I ran into an issue with the controls. I'm not too sure how to have scroll wheel as a mobile control button, and I'm also not really sure how to change it from scroll wheel to just buttons on the keyboard instead. Do you have any clue how I could achieve this?
I'm pretty sure i did something like this in the code:
if(Input.GetAxis("Mouse ScrollWheel") > 0) block++;
if(Input.GetAxis("Mouse ScrollWheel") < 0) block--;
if(block < 0) block = maxBlock;
if(block > maxBlock) block = 0;
I looked for an input axis rather than a Input.GetKeyDown, so just replace this section with something like that.
dude i am so dumb, i tried replacing the mouse scroll wheel with buttons that i created and didn't realise it said getaxis instead of getkeydown... bro
Edit: commenting out the save feature on save and quit gets the button to work, is there anyway to get the save feature working on phones?
Hey, Sorry to bother you again. I'm not sure you know the cause of this problem (probably not) but the generate new world and save and quit buttons work perfectly in the editor, but when I build it on my phone those buttons don't do anything. Is there anything like PC specific thats in the code for those buttons?Yeah. you'd have to make sure the button components are accepting touch and not just mouse input. I'm pretty sure i made my own button scripts rather than using unity's default ones. Look into that script and be sure its looking for touch as well.
where are the textures stored in? also how do I add normal maps?
that's all in the unity project files. you'd have to change the textures there and then re build the application
It's Not Working For Mac Could You PLEASE HELP,I WANNA make a video since minecraft cost's money!
Sorry, the mac build probably isnt the most stable thing, I built this for windows platforms, but made a mac build just in an attempt for you mac users. Im not really sure what i do wrong but my appilcations never run properly on macs :/
Awesome Can you please tell me did you used 3d 3d with extras, universal render pipeline or high definition pipeline?
didnt use any of that lol. just a bunch of standard asset packs for the rendering effects.
ok
dude this is awesome!
thanks!
Can i know where the world data is saved
in the folder with the exe. all user data and world data is stored in 'general.data' :)
Thanks :)
Its so confusing
I mean this gam
How to launch minecraft in MAC
download the application and the mac application should be in the 'Mac' folder
Yea, you should be hired. Or even overthorne bill gates!
I read in the comments someof you dont know how to download welll ere is ow to download the file select which one you are using i am using windows then extract and open te application and boom pin it to your taks bar and you have it
Dude thisis sick You should be hired for helping mojang
how do i launch the game?
open the cave game folder and run the exe.
tisc
Majang should legit hire you
that's a real compliment lol thank you
How can I actually access the game once it's downloaded?
Just wanna know? Where does it store the data of the world? That way, I can make backups and avoid my old world from being deleted when I create a new one.
in the game folder, the world data (as well as options data) is stored in the "general.data" file :)
Thanks! ;)
OMG I CAN'T WAIT TO SEE INSIDE GOT WHAT ANYWAYS can I use the arrow to walk
How to create another block ?
you make press button on after it could then do it
Can you make a update for the world to make it infiny ? And can you add some more block types please :
Ps: I love your work !
decent
Can i have the shader?
please this is the only one my pc can run
nice clone
thanks man
how i launch the gam
get unity
download the game, not the unity project. then run the exe
nice!
thank you!
no problem
everytime i click launch on the itch app i get redirected to my file browser :(
run it with unity
it can only be run from pc. it can't be run from mobile or from the browser.
nice
clonegame
Gay Aiello
/.
omg
omiojhgcerfdcbnml;,gdsdghjm no fake minecraftThanks for the fanmod! I've tried MineBaldi by BaldiIsAGoodPerson and of course this is globally better except I preferred the clear viewing and jumping strength (3 blocks max, as this one only jumps 1 block high). The loading was faster but only because it was very basic and the map had less space and building instructions.
yay
is this real?
Dünya sonsuz olsaydı bidecanlılar olsaydı keşke ama yinede güzel olmuş